Engine:
Unity

Role:
Sound Designer
Game Designer

Description:
Boss Hog was a game initially created for VimJam2. Following the Jam I was brought on to continue the development process to complete the game. This game is about a radical pig riding his motorcycle, shooting down enemies, while avoiding oncoming traffic. During gameplay the objective is to collect an array of powerups to effect your gun and repair your bike to rack up the biggest score possible.  

Take-away:
During this development cycle I was also offered the chance to jump into a project mid-development which taught me a great deal about onboarding to design projects. This was my first project as a lead sound designer. I did extensive work related to sound spotting and sound design documents. I utilized Pro Tools for sound development. 
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